Skills
Choose a Career and then Culture, Career, and Bonus Skills using the steps below. Or, use the alternative Skill Pyramid method.
Careers
Vattmarchers
Vattmarchers can have any occupation reasonable for late 19th/early 20th century America. Many Vattmarchers find employment as wranglers - hippo wranglers. Use Beast Handler, Hunter, or Scout for hippo wrangler skills.
Humans
Any occupation reasonable for late 19th/early 20th century America.
C. Plexus
Any occupation reasonable for late 19th/early 20th century America. Many C. plexii find employment in the USNA's Department of Wartime Defense, whether as soldiers, technicians, or spies.
Characters start out with base Standard Skills, and from these three sources:
- Cultural Skills
- Career or Professional Skills
- Bonus Skills
Standard Skills
Calculate Standard Skills base (this is a starting point; some of these will be added to in the next steps):
Cultural Skills
Culture in Parallel 34.21.12 is generally Civilized (for the purposes of Skill selection).
Allocate 100 Skill Points across (each Skill that points are allocated to must receive at least 5% and no more than 15%):
- The listed Cultural Standard Skills
- 3 chosen from Cultural Professional Skills
- A single cultural Combat Style if desired (from table below or Combat Styles)
- Hex Magic, Meditation/Mysticism, Psionics, Sorcery, Skinwalk, or Pheremone Control Skills if relevant
- Customs and Native Tongue automatically get +40% each (this does not draw from the Cultural Skill Point pool)
Career Skills
Allocate 100 Skill Points across (Not all skills must be improved, but no one skill can receive more than 15%):
- Career Standard Skills
- 3 chosen from Career Professional Skills
- Hex Magic, Meditation/Mysticism, Psionics, Sorcery, Skinwalk, or Pheremone Control Skills if relevant
Bonus Skills
Allocate 150 Bonus Skill points across:
- One additional Professional Skill or Combat Style, chosen as a hobby
- Any Cultural or Career Skills that you've already allocated points to, giving each a maximum of 15%
- Hex Magic, Meditation/Mysticism, Psionics, Sorcery, Skinwalk, or Pheremone Control Skills if relevant
Please see the note on historical revisionism and fictionalization.
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