Making a Character in Parallel 34.21.12
See below for sources/source books and character sheets. Reference copies will be provided at the table.
Character Creation Steps
- Roll characteristics: 4d6 discard lowest for STR, DEX, CON, POW, and CHA, and 3d6+6 discard lowest for INT and SIZ.
- Refer to the Powers Cost Table;
using 8 points, first choose from Human or Skinwalker,
and C. plexussubtracting the points for your choice. Note that your species choice may alter your characteristics (see Skinwalker powers, C. plexus powers); make those changes now. - If you want to choose Gifts, do that before further power selection.
- Choose from the other powers12 with your remaining points, noting that
- Only Humans can use Sorcery and Psionics
- Only Humans and Skinwalkers can use Mysticism
- Only C. plexii can use Pheremone Control
- Humans can use Psionics or Mysticism, but not both
- Calculate your attributes (Action Points, Damage Modifier, Experience Modifier, Healing Rate, Hit Points, Initiative Bonus, Luck Points, Movement Rate).
- Your Culture in North America is Civilized (note for Cultural skills selection).
- Select a Career and your Skills; alternately use the Skill Pyramid.
Character Powers Cost Table
Power | Supernatural Point Cost | Limitations/Notes |
---|---|---|
Be a baseline human | 0 points | |
Be a Skinwalker | 4 points | See Skinwalker Powers |
Roll on Gifts Table | 2 points per roll | See Gift descriptions |
One extra Luck Point | 1 point | Once only. |
Hex | 1 point for a # of spells equal to base Hex skill/10 | Automatically gain Hex Skill; can take this twice |
Mysticism Talents3 | 2 points per Talent | Automatically gain Meditation and Mysticism Skills; can take this twice |
Psychic Discipline4 | 2 points per Discipline (each Discipline gives 1 Talent) | Automatically gain Psionics (Discipline) Skill |
Psychic Talent4 | 1 point per additional Talent in a Discipline | Must already have that Discipline; can take this twice |
Pheremone Control5 | 1 point per pheremone | Automatically gain the Pheremone Control Skill. |
Sources/Source Books
Core Rulebooks
Destined combat rules are used (movement rules are better/more clear).
Settings
Here's a very brief overview of the Mythras system for those familiar with other RPG systems. If you're not familiar with any RPG system, there's a lot of places to start; here's one.
Character Sheets
Here's a Google Sheet Character Sheet (make a copy of it in your Google drive for your use).
Here's a PDF character sheet and a form fillable PDF character sheet.
1
For Mysticism, Sorcery, and Hex Magic (AKA Folk Magic), refer to the Mythras core rulebook.
2
For Psionics, refer to After the Vampire Wars, Luther Arkwright, or Worlds United.
3
Human and Skinwalker only.
4
Human only.
5
C. plexus only.