Making a Character in Parallel 34.21.12

See below for sources/source books and character sheets. Reference copies will be provided at the table.

Character Creation Steps

  1. Roll characteristics: 4d6 discard lowest for STR, DEX, CON, POW, and CHA, and 3d6+6 discard lowest for INT and SIZ.
  2. Refer to the Powers Cost Table; using 8 points, first choose from Human or Skinwalker, and C. plexus subtracting the points for your choice. Note that your species choice may alter your characteristics (see Skinwalker powers, C. plexus powers); make those changes now.
  3. If you want to choose Gifts, do that before further power selection.
  4. Choose from the other powers12 with your remaining points, noting that
    1. Only Humans can use Sorcery and Psionics
    2. Only Humans and Skinwalkers can use Mysticism
    3. Only C. plexii can use Pheremone Control
    4. Humans can use Psionics or Mysticism, but not both
  5. Calculate your attributes (Action Points, Damage Modifier, Experience Modifier, Healing Rate, Hit Points, Initiative Bonus, Luck Points, Movement Rate).
  6. Your Culture in North America is Civilized (note for Cultural skills selection).
  7. Select a Career and your Skills; alternately use the Skill Pyramid.

Character Powers Cost Table

PowerSupernatural Point CostLimitations/Notes
Be a baseline human0 points
Be a Skinwalker4 pointsSee Skinwalker Powers
Be a Cordyceps Plexus5 pointsSee C. plexus Powers
Roll on Gifts Table2 points per rollSee Gift descriptions
One extra Luck Point1 pointOnce only.
Hex1 point for a # of spells equal to base Hex skill/10Automatically gain Hex Skill; can take this twice
Mysticism Talents32 points per TalentAutomatically gain Meditation and Mysticism Skills; can take this twice
Psychic Discipline42 points per Discipline (each Discipline gives 1 Talent)Automatically gain Psionics (Discipline) Skill
Psychic Talent41 point per additional Talent in a DisciplineMust already have that Discipline; can take this twice
Sorcery Spells42 points per spellAutomatically gain Sorcery Skill; school or org must teach that spell; Sorcerer knows demon's true name and has an attuned Blood Stone for each
Pheremone Control51 point per pheremoneAutomatically gain the Pheremone Control Skill.

Sources/Source Books

Core Rulebooks

Destined combat rules are used (movement rules are better/more clear).

Settings

Here's a very brief overview of the Mythras system for those familiar with other RPG systems. If you're not familiar with any RPG system, there's a lot of places to start; here's one.

Character Sheets

Here's a Google Sheet Character Sheet (make a copy of it in your Google drive for your use).

Here's a PDF character sheet and a form fillable PDF character sheet.

1

For Mysticism, Sorcery, and Hex Magic (AKA Folk Magic), refer to the Mythras core rulebook.

2

For Psionics, refer to After the Vampire Wars, Luther Arkwright, or Worlds United.

3

Human and Skinwalker only.

4

Human only.

5

C. plexus only.